Skip to main content

DPS909 - Lab 2 - Git Practice: Simple Noter App

Once again, I am continuing my journey to become a full-fledged member of the open source community. For this small milestone, I am practicing the creation and management of a Github repo using git bash on my local machine. For test material, I have created an incredibly simple, browser-based sticky note app, appropriately called Simple Noter. For those interested, the final product is hosted on Github Pages, and can be found here: https://jerryshueh.github.io/simple-noter/

The app itself is very basic - simply type a note into the text space and hit CTRL + X to save. Your note will be saved between sessions until you clear your browser's local data. It uses a number of open source and free-to-use resources, such as Kenny Wong's Hotkeys.js, and Google Fonts. By the way, something I've learned is that all Google Fonts are distributed under the SIL Open Font License, which allows anyone to use and modify them for personal or commercial purposes.

As for the learning process, I simply created a basic Github repo, and cloned it to my local machine through git. I developed the Simple Noter app locally, and used some basic git bash commands to commit and push the project to the Github origin as I made incremental progress.

Git has a GUI, but it's hard to beat the classic CLI look when typing bash commands.

I have used git bash before, so this exercise has been a good memory refresher. Nowadays, I've taken more to using the Github desktop application for managing my Github repos, but I've opted to return to the CLI in order to truly understand the ins and outs of git.

Github's desktop app provides a clean visual interface for managing your repo.

I'm looking forward to learning more about in-depth version control through git as I continue my journey through the world of open source.

Comments

Popular posts from this blog

DPS909 - Lab 1 - Github Trending Research: WebGL Fluid Simulator

The WebGL Fluid Simulator is a small application that allows the user to play with simulated fluids right in their browser, and works on both PCs and mobile devices. The visual effects follow proper fluid dynamics, and can be manipulated in real time by pointing and click, as well as several available options such as quality, density, and velocity.  The app is written in JavaScript, and as the name suggests, visually renders its effects using WebGL. It was created by Github user PavelDoGreat based off another Github project:  Fluids-2D , and is distributed under the MIT license. As of September 8th, 2019, WebGL Fluid Simulator is trending with 2,307 stars during the month, and 6,070 stars in total. Main interface of WebGL Fluid Simulator by Github user PavelDoGreat I was interested in investigating this project as it demonstrates the breadth of open source resources on Github. Users can find projects that range from complex systems and APIs, to small plug-ins and simpl...

DPS 909 - Release 0.2 - Hacktoberfest Week 2

For week 2 of Hacktoberfest, I decided to do some actual coding! Github user ZoranPandovski has an absolutely amazing project that is perfect for novice contributors: simply code an example of any programming design pattern in the language of your choice! The issue can be found here , so please post to the thread if you wish to take part in this project. You can also contribute explanations about each design pattern to the repo's documentation - it's a great way to share your knowledge! Don't know what design patterns are? No worries, there are plenty of online resources to learn about them. Design patterns are a fundamental aspect of programming logic and software design, so if you really want to get serious about programming, then study up! After you've learned all you can about design patterns, why not flex your newfound skills by contributing to ZoranPandovski's project? For my contribution, I've written some very simple C++ code to demonstrate the ...